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RHL 2002Index | Schedule/Rules | Teams | Transactions | Results | History
2001-02 RHL RULES AND SCHEDULE
SCORING
FORWARDS AND DEFENSEMEN
Scoring Plus/Minus
Goal 2 points +1 to +9 3 points
Assist 1 point +10 to +19 6 points
Power-play goal 1 bonus point +20 or more 10 points
Short-handed goal 2 bonus points even no points
Game-winning goal 1 bonus point -1 to -9 -3 points
-10 to -19 -6 points
-20 or less -10 points
GOALTENDERS
Win 2 points
Tie 1 point
Shutout 5 bonus points
Goals-Against Average
(goaltender must play enough minutes to qualify for league leaders)
1.49 or less 15 points
1.50 to 1.75 12 points
1.76 to 2.00 9 points
2.01 to 2.25 7 points
2.26 to 2.50 5 points
2.51 to 2.75 3 points
Save Percentage
(goaltender must play enough minutes to qualify for league leaders)
.950 or greater 15 points
.949 to .940 12 points
.939 to .930 9 points
.929 to .920 7 points
.919 to .910 5 points
.909 to .900 3 points
2001-2002 RHL SCHEDULE
Wednesday, Oct. 3 - First day of NHL season.
Sunday, Oct. 14 - Free agent acquisition day
Sunday, Oct. 21 - Trade Deadline/Starting Lineups turned in
Sunday, Nov. 4 - End of first epoch
Monday, Nov. 5 - First day of second epoch
Sunday, Nov. 11 - Free agent acquisition day
Sunday, Nov. 18 - Trade Deadline/Starting Lineups turned in
Sunday, Dec. 2 - End of second epoch
Monday, Dec. 3 - First day of third epoch
Sunday, Dec. 9 - Free agent acquisition day
Sunday, Dec. 16 - Trade Deadline/Starting Lineups turned in
Sunday, Jan. 6 - End of third epoch
Monday, Jan. 7 - First day of fourth epoch
Sunday, Jan. 13 - Free agent acquisition day
Sunday, Jan. 20 - Trade Deadline/Starting Lineups turned in
Wednesday, Feb. 13 - End of fourth epoch, NHL Olympic Break
Tuesday, Feb. 26 - First day of fifth epoch
Sunday, March 3 - Free agent acquisition day
Sunday, March 17 - Trade Deadline/Starting Lineups turned in
Sunday, April 14 - End of Season
LEAGUE RULES
The Draft will consist of 20 rounds.
At the end of the Draft, each team must have on its roster at least four
centers, four left wings, four right wings, six defensemen, and three
goaltenders. Those numbers include the players protected from the
previous season. So at the Draft each team must select at least
three centers, three right wings, three left wings, four defensemen,
and two goaltenders. The required selections may be taken at any time in
the Draft. For example, a team could wait to Draft its third
goaltender in the 20th round, as long as it has three goaltenders.
Starting lineups must consist of three lines of forwards (with one center,
one left wing, and one right wing on each line), two sets of defensemen, and
two goaltenders.
Scoring will be weighted as follows:
First line X 1.2
Second line X 1.1
Third line X 1.0
First pair of defensemen X 1.2
Second pair of defensemen X 1.1
Starting goaltender X 1.2
Second goaltender X 1.1
Starting lineups must be submitted to the commissioner by the specified
deadline of each epoch. If a lineup is not submitted, one will be chosen
by the commissioner.
There are no injury substitutions allowed. If a player gets injured after
a team submits its starting lineup, well, that's just too damn bad, bucko.
Once the season starts, a team's roster may consist of any combination of
centers, wings, defensemen, and goaltenders, provided the club has enough
players to meet the requirements of the starting lineup.
Trades are allowed before the specified deadline of each epoch. All trades
must be reported to the commissioner, who will then notify all other clubs
of the transaction.
In order to allow two-for-one trades and the like, there is no maximum
roster limit.
If interested, teams will be permitted to pick up a maximum of two undrafted
free agents each epoch. The procedure for doing so is as follows:
- A player must be released in order to make room for the new acquisition.
The released player does not have to be of the same position as the free
agent.
- If a team is interested in acquiring free agents, it must submit a list on
each epoch's specified date of desired players along with the names of the
players the club is willing to drop. Players need to be listed in order of
importance.
- The commissioner will then go through the lists in reverse order of the
most recent finish, awarding players to their new teams. Once the first
round is completed, the second round rolls in the same order as the first
for those teams interested in picking up a second player.
- If a team's first choice has already been selected, the commisioner will
move to the next player on the list and will keep doing so until a listed
player is available. If all the players on a club's given list have been
selected by the time its turn comes around, then the team gets nothing and
likes it.
- Once the two rounds are completed, the commissioner will notify all teams
of any transactions.
Winners will be announced at the end of each epoch.
Point totals start new with each epoch.
The team with the highest six-epoch point total at the end of the season is
awarded the Willie O'Ree.
There will also be cash prizes this season. First place overall will earn
$125, second place will bag $50, and third will get $25.
The team with the lowest six-epoch point total is awarded the Jar of Spit.
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